![]() These developers are often small too, sometimes even being just one individual, compounding the challenges faced in game development. Like many other SCP projects The Store is Closed relied on crowdfunding, which is a viable solution but only to the extent of how much the community is prepared or able to spend. Realistically then, the biggest obstacle facing the SCP community in developing these games is time and money. ![]() However, with the success of Control and its similarity to the SCP Foundation as well as the dozens of SCP-inspired games, it's clear that fans are eager for more, especially with calls for a Control sequel. The COVID-19 pandemic may be a likely reason why, as it pulled fans away from these projects. This possibly illustrates that the gaming scene behind SCP content is stuck in limbo since 2020. While The Store is Closed has yet to release, of all the current SCP projects in development, it is among the few that appear to still be underway. SCP - Containment Breach, on the other hand, is more ambitious and focuses on the Foundation itself instead of just one particular SCP, setting the game within a facility filled with many SCPs. For instance, The Store is Closed centers around one specific SCP entry and forces players to come face-to-face with the paranormal location, entity, or item. The most recent games like The Store is Closed and SCP - Containment Breach (currently being remade in the Unity engine to market to current gamers and ultimately modernize it) reflect an expanded approach to SCP games through two different interpretations. However, this hasn't prevented later SCP games from improving, likely a result of the same community equally improving in development over time, even to the point where the same SCP-087-inspired games are now joining other horror games in VR. This is supported by the significant number of games also based on SCP-087, as the concept is easily replicable. This could be why SCP games have become so prominent across the indie scene, as with the right source material these games don't require an intensive amount of development, relying on limited settings and basic mechanics. There is no way to "beat" the game as the goal appears to simply be to survive for as long as possible until the player is inevitably killed by the SCP entity. Based on and named after SCP-087, its design was very rudimentary, consisting of only a single staircase going down with alternating flights of stairs between each level. It wouldn't be until 2012 that the first SCP game would be made, but its release coincided with the growing trend of early Let's Players such as PewDiePie and Markiplier who played indie horror games like it. ![]() RELATED: Phasmophobia Has Had a Major Impact on Indie Horror SCP and its Current Gaming History However, with such an engaged community and endless possibilities for games of different genres, gameplay, and more, it seems a shame to waste such potential. Whether it's due to copyright or down to the scale and scope of such projects, the SCP Foundation has seemingly only ever been able to leave its mark on the indie scene thanks to the efforts of its fans. From the latest The Store Is Closed to the many interpretations of SCP-087, indie games like these could help pave the way for more mainstream interest.īut while there might be an abundance of content to draw from for current or future SCP games, there are obstacles that could be preventing larger developers from considering taking on a project inspired by SCP content. Starting all the way back in 2007 with the first "entry" of SCP-173, the community has since exploded with literally thousands of other SCP posts, inspiring plenty more fan-made content including novels, films, and even games. After once again gaining traction online with the likes of The Store is Closed, the SCP Foundation is seeing a resurgence and demonstrating that the fan-built wealth of content is still brimming with untapped gaming potential. ![]()
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